Podcast

Polygon's Quality Control

Senior reporter Charlie Hall and guides editor Dave Tach host in-depth conversations each week about the latest games, movies, comics, and gear reviewed and recommended by the Polygon team. Produced by Polygon and the Vox Media Podcast Network.

Episodes

  • A special episode with Justin McElroy

    Jan 07 2019

    After 192 episodes and millions of downloads, Polygon's Quality Control is going on hiatus. To celebrate we brought back creator Justin McElroy. Until the next time we've got a game, a movie, or anything at all to talk about, thanks to you at home for listening.

  • Super Smash Bros. Ultimate

    Dec 13 2018

    Managing editor Chelsea Stark stops by to discuss her review of Super Smash Bros. Ultimate.

  • Just Cause 4

    Dec 06 2018

    Just Cause 4 is good. Right up until it isn't.

  • Battlefield 5

    Nov 29 2018

    Polygon's review of Battlefield 5.

  • Pokémon: Let's Go! the audiobook

    Nov 15 2018

    An audiobook version of Polygon's Pokémon: Let's Go! review.

  • Fallout 76 beta

    Nov 08 2018

    This week on Polygon’s Quality Control podcast, we’re joined by Jenna Stoeber and Tara Long. Between the two of them, they’ve spent dozens of hours in the Fallout 76 beta, so who better to bring onto the show to discuss it.

  • Return of the Obra Dinn

    Oct 31 2018

    Charlie Hall sits down with Polygon's senior reporter Colin Campbell to discuss the latest game from indie developer Lucas Pope, Return of the Obra Dinn.

  • Red Dead Redemption 2

    Oct 25 2018

    All about Red Dead Redemption 2.

  • Blackout, Call of Duty: Black Ops 4’s battle royale mode

    Oct 16 2018

    In this week’s Quality Control podcast, we discuss the newest edition to the Call of Duty franchise, a battle royale mode called Blackout. It’s available as part of Call of Duty: Black Ops 4. At a glance, it looks like many other battle royale games on the market. But, in motion, there’s a lot more nuance to the experience. I sat down with our Austen Goslin. Between the two of us, we’ve spent hundreds of hours inside PlayerUnknown’s Battlegrounds and Fortnite, but also precursor games in the Ca...more

  • Inching forward with Mega Man 11

    Oct 10 2018

    This week on Polygon’s Quality Control podcast, Mike McWhertor joins Dave Tach to discuss Mega Man 11, which is available now on Nintendo Switch, PlayStation 4, Xbox One and Windows. In this episode, you’ll learn about Mega Man lore, how Mike played the game — and what Capcom seems to have figured out across a bunch of franchises lately. Much of the discussion centers around what Mike wrote recently in his Mega Man 11 review.

  • Assassin's Creed Odyssey

    Oct 03 2018

    In the latest episode of Polygon’s Quality Control podcast we grapple with the Greco-action game Assassin’s Creed Odyssey. Guests include Colin Campbell and Simone de Rochefort. https://www.polygon.com/reviews/2018/10/1/17920288/assassins-creed-odyssey-review-ps4-xbox-one-windows-pc

  • What is the best starting Pokémon?

    Sep 26 2018

    At the beginning of every Pokémon game, players must make a Sohpie’s Choice-like decision to ally themselves with a single, cuddly fighting animal. While their stable will undoubtedly expand, it is that creature who will be their intimate companion on the long road to becoming the very best. Like no one ever was. Today’s formal debate brings three Pokémon experts to the fore, including Polygon’s Allegra Frank and Ryan Gilliam as well as The Verge’s Megan Farokhmanesh. They will each make their...more

  • Shadow of the Tomb Raider

    Sep 19 2018

    This week on Polygon’s Quality Control podcast, Chris Plante and Dave Tach join host Charlie Hall to discuss Shadow of the Tomb Raider. How did the franchise get to now, and what's it like to play through an introspective look at the narrative roots of Lara Croft herself? You can read Polygon's full review right here.

  • Spider-Man PS4 and the joys of the most AAA game

    Sep 12 2018

    This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4. In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion centers around what Chelsea wrote recently in her Spider-Man review.

  • Destiny 2: Forsaken (is really good)

    Sep 07 2018

    Ryan Gilliam returns to Quality Control, joining Dave Tach to talk about Destiny 2: Forsaken.

  • Polygon's new reviews

    Sep 04 2018

    In this episode of Quality Control, Chris Plante and Charlie Hall explain the future of Polygon's reviews. Games have changed since we launched Polygon. We’re changing with them. We believe that a new strategy, focusing on criticism and curation, will better serve our readers than the serviceable, but ultimately limited reviews rubric that, for decades, has served as a load-bearing pillar of most game publications.

  • WoW: Battle for Azeroth today (and yesterday and tomorrow)

    Aug 29 2018

    In this week’s episode of Quality Control, Dave Tach and first-time guest and World of Warcraft veteran World of Warcraft: Battle for Azeroth. This week, you’ll learn about Ryan’s history with the game, which doesn’t span from vanilla WoW, but still lets him say things like, “back in my day.” A lot of our discussion centers around what Ryan wrote recently in his review, “Battle for Azeroth continues World of Warcraft’s legacy as an excellent, but safe MMO,” where he wrote: "World of Warcraft:...more

  • Monster Hunter: World comes to PC

    Aug 24 2018

    This latest incarnation of the Monster Hunter franchise carved off many of the series traditional rough edges, but the console version for PlayStation 4 and Xbox One didn’t always impress fans with its performance. The PC version, which launched more than six months later, has been a fixture on the Steam best seller’s list all month long. Patrick is our resident expert, so we wanted to ask him about his experience and also talk about starting out on PC for the first time.

  • The weird joy of We Happy Few

    Aug 15 2018

    In this week’s episode of Quality Control, Dave Tach and Charlie Hall talk about We Happy Few. Press play to learn about the game’s history from Kickstarter to Early Access (where the original concept changed pretty dramatically) to its recent release on PlayStation 4, Windows PC and Xbox One (which at launch reflects the changes that the game’s earliest players asked for). We Happy Few is the story of what comes after the fall of European democracy

  • The best board games from Gen Con 2018

    Aug 09 2018

    On this week's episode of Quality Control, Charlie is joined by Gamers With Jobs' Allen Cook to discuss Gen Con 2018. Here's all of the very best board games from the largest tabletop convention in the United States. https://www.polygon.com/gen-con https://www.gamerswithjobs.com/node/1302125

  • Backlog Week — How to play more tabletop RPGs

    Jul 30 2018

    In honor of Polygon's Backlog Week, we're tackling the topic of tabletop role-playing games. How do you find a group of people to play Dungeons and Dragons with? What are some good options to introduce role-playing to your friends and family? And how do you keep everyone comfortable at the table? To answer those questions, we invited the team from the One Shot Network onto the show to talk about their strategies. Our guests include James D'Amato, Meghan Dornbrock, DC and Daniel Kwan. One Shot N...more

  • The unlikely resurrection of No Man's Sky

    Jul 26 2018

    In this week's episode of Quality Control, Charlie and Dave are both on hand with Russ Frushtick to talk about Next, the massive new update for No Man's Sky. Our No Man's Sky thoughts from way back in 2014 Recent opinion from Ben Kuchera Tara Long, with 250+ plus in-game hours, gives her take A terrifying first encounter with new aliens

  • A much better Pokémon Go Fest

    Jul 18 2018

    In this week’s episode of Quality Control, Charlie Hall and Allegra Frank talk about Pokémon Go Fest 2018, which ran without a hitch, unlike last year.

  • The can't-miss Captain Toad: Treasure Tracker

    Jul 11 2018

    In this week’s episode, Dave Tach and Michael McWhertor talk about Mike's Captain Toad: Treasure Tracker review. Press play to learn more about the game’s history and what you get with the new versions on Switch and Nintendo 3DS (spoiler: not a whole lot, but some of it seems cool). Stick around to find out just what it is about this little game that keeps Mike coming back.

  • The genius of Red Faction: Guerrilla

    Jul 04 2018

    In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Red Faction: Guerrilla Re-Mars-tered (which is the remastered version of Red Faction: Guerrilla). Red Faction: Guerrilla is basically the definition of a cult classic — a game that didn’t quite break into the mainstream but gained a devoted following, including from Dave and Russ. Press play below to learn more about what makes this game so special, despite its drab (but justified!) appearance.

  • Westworld Season 2

    Jun 27 2018

    In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Westworld Season 2. In this spoiler-filled episode, you’ll find out why Dave’s mad at Dolores, why Russ didn’t quite connect with the first season (but Dave super did), and why Westworld reminds us of Lost (which is a good thing) and the Matrix trilogy (which is a less good thing).

  • The best of E3 2018

    Jun 20 2018

    In this week’s episode of Quality Control, Charlie Hall, Dave Tach, Chris Plante and Allegra Frank look back at some of the best and most interesting games of E3 2018. We discuss Cyberpunk 2077, Rage 2, The Last of Us Part 2, Super Smash Bros. Ultimate and Sekiro: Shadows Die Twice — plus a bit about what it’s like to be in the presence of Hideo Kojima. For more on the biggest video game show of the year, check out all of Polygon’s E3 2018 coverage — including the 15 most promising games from E...more

  • E3 2018 preview, featuring Chris Plante and Jason Schreier

    Jun 06 2018

    In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s special episode, Charlie Hall invites Polygon’s executive editor Chris Plante and Kotaku’s news editor Jason Schreier to preview this year’s E3, which kicks off next week in Los Angeles.

  • How Fortnite became the world's biggest game

    May 30 2018

    Fortnite has been in development since at least 2011 and when it came to market as an early access title it wasn't very good. Come marvel with us at Epic Games' epic turn around with Fortnite: Battle Royale. Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained

  • Solo: A Star Wars Story

    May 28 2018

    We put the band back together to discuss Solo: A Star Wars Story. Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained

  • Understanding Deadpool 2, the X-Force, Cable’s wild backstory and the future of the MCU

    May 19 2018

    In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this episode, Susana Polo and Dave Tach talk about Deadpool 2, the X-Force, Cable’s bizarre backstory and the future of the MCU.

  • The state of Destiny 2

    May 15 2018

    In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this week’s episode, Charlie Hall and Dave Tach talk about the state of Destiny 2 in the wake of the Warmind expansion.

  • Free Comic Book Day

    May 03 2018

    In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. This week’s episode is a special preview of the newest comics from DC and Marvel, just in time for Free Comic Book Day this Saturday, May 5. Joining host Charlie Hall is Polygon’s comics editor, Susana Polo. If you're headed out for FCBD, here's a cheat sheet with all the upcoming comics we mentioned in this episode. Be sure to check out Susana's series on the best #1 comic each wee...more

  • Avengers: Infinity War

    Apr 27 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? This week, Polygon's Susana Polo and Dave Tach discuss Avengers: Infinity War.

  • Nintendo Labo

    Apr 19 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon's Simone de Rochefort and Brian Gilbert stop by to discuss their time with the Nintendo Labo line of games.

  • God of War

    Apr 12 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon's Dave Tach joins host Charlie Hall to discuss God of War. Also, be sure to read Polygon's review, written by Chris Plante.

  • Ready Player One

    Apr 05 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon's Ross Miller joins host Charlie Hall to discuss Ready Player One.

  • Far Cry 5

    Mar 28 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon's Ben Kuchera joins host Charlie Hall to discuss the first few hours of Far Cry 5.

  • Sea of Thieves

    Mar 23 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon's Russ Frushtick joins co-host Dave Tach to discuss his time with Sea of Thieves.

  • Where The Water Tastes Like Wine

    Mar 01 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, deputy new editor Allegra Frank joins host Charlie Hall to discuss her time with Where The Water Tastes Like Wine.

  • Metal Gear Survive, part 2

    Mar 01 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Mike McWherter joins guest host Dave Tach to discuss his review of Metal Gear Survive.

  • Super NT

    Feb 15 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s editor-in-chief Chris Grant joins host Charlie Hall to discuss his review of the Analog NT, which you can read right here.

  • Monster Hunter: World

    Jan 31 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Chelsea Stark joins co-host Charlie Hall to discuss her review of Monster Hunter: World. https://www.polygon.com/2018/1/26/16934076/monster-hu...more

  • Dragon Ball FighterZ

    Jan 25 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of Dragon Ball FighterZ.

  • Metal Gear Survive

    Jan 19 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Michael McWhertor joins Charlie Hall to discuss his preview of Metal Gear Survive. https://www.polygon.com/2018/1/17/16897202/metal-gear-survi...more

  • PlayerUnknown's Battlegrounds

    Jan 04 2018

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of PlayerUnknown’s Battlegrounds.

  • Star Wars: The Last Jedi — Part 2

    Dec 27 2017

    Part 2 of our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey

  • Star Wars: The Last Jedi — Part 1

    Dec 20 2017

    Our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey

  • Star Wars Battlefront 2 multiplayer

    Dec 08 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Owen Good joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2. https://www.polygon.com/2017/11/20/16682342/star-wars-...more

  • Xbox One X

    Nov 30 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of the Xbox One X.

  • Star Wars Battlefront 2

    Nov 21 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s guides editor Dave Tach joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2. https://www.polygon.com/2017/11/20/16682...more

  • Horizon Zero Dawn The Frozen Wilds

    Nov 15 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of Horizon Zero Dawn: The Frozen Wilds.

  • Call of Duty: WWII

    Nov 08 2017

    Please take our important survey: www.polygon.com/podsurvey In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Russ Frushtick joins Charlie Hall to discuss his review of Call of Duty: WWII. ht...more

  • Super Mario Odyssey

    Nov 03 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Super Mario Odyssey.

  • Assassin's Creed Origins

    Oct 26 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, senior editor Colin Campbell joins co-host Charlie Hall to discuss his review of Assassin's Creed Origins. https://www.polygon.com/2017/10/26/16547262/a...more

  • Sega Genesis Flashback

    Oct 19 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Chris Grant joins editor-at-large Justin McElroy to discuss his update to our review of Sega Genesis Flashback.

  • Blade Runner 2049

    Oct 10 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Julia Alexander joins co-host Charlie Hall to discuss her review of Blade Runner 2049. https://www.polygon.com/2017/10/5/16426054/blade-runner...more

  • Cuphead

    Oct 05 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his update to our review of Cuphead.

  • SNES Classic and Star Fox 2

    Sep 27 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Ross Miller joins Charlie Hall to discuss his review of the SNES Classic and Star Fox 2. https://www.polygon.com/2017/9/27/16372832/snes-class...more

  • Destiny 2: Part 2

    Sep 20 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Russ Frushtick joins editor-at-large Justin McElroy to discuss his updated to our review of Destiny 2.

  • Metroid: Samus Returns

    Sep 12 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Russ Frushtick joins host Charlie Hall to discuss his review of Metroid: Samus Returns. https://www.polygon.com/2017/9/12/16288926/metroid-sam...more

  • Destiny 2

    Sep 05 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of Destiny 2.

  • Mario + Rabbids Kingdom Battle

    Aug 29 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Russ Frushtick joins co-host Charlie Hall to discuss his review of Mario + Rabbids Kingdom Battle. www.polygon.com/2017/8/28/16213294/mario-ra...more

  • LawBreakers

    Aug 24 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of LawBreakers.

  • Uncharted: The Lost Legacy

    Aug 17 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Uncharted: The Lost Legacy.

  • Fortnite

    Aug 10 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Charlie Hall joins editor-at-large Justin McElroy to discuss his review of Fortnite.

  • Tacoma

    Aug 03 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Tacoma.

  • Splatoon 2

    Jul 20 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Chelsea Stark joins editor-at-large Justin McElroy to discuss her review of Splatoon 2.

  • Crash Bandicoot N. Sane Trilogy

    Jul 11 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, guest host Charlie Hall talks to Ashley Oh about her review of Crash Bandicoot N. Sane Trilogy.

  • Tekken 7

    Jun 29 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?  This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Tekken 7: https://www.polygon.com/2017/6/20/15834002/tekken-7-review-pc-p...more

  • Arms

    Jun 22 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Mike McWhertor joins editor-at-large Justin McElroy to discuss his review of Arms.

  • E3 2017

    Jun 15 2017

    Welcome to a very special episode of Polygon's Quality Control recorded on location in Los Angeles where team Polygon is covering this E3. Guest host Charlie Hall is joined by Polygon's Simone de Rochefort and Allegra Frank to talk about three of the most excited being shown at this year's E3 including Super Mario Odyssey, Assassin's Creed: Origins and Wolfenstein 2: The New Colossus. You can find all our coverage from E3 2017 right here: https://www.polygon.com/e3

  • Ultra Street Fighter 2

    Jun 07 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s reviews editor Arthur Gies and managing editor Michael McWhertor join guest host Charlie Hall to discuss Ultra Street Fighter 2 for the Nintend...more

  • Injustice 2

    May 24 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s managing editor Michael McWhertor joins guest host Charlie Hall to discuss his review of Injustice 2: https://www.polygon.com/2017/5/17/1565622...more

  • The Surge

    May 18 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of The Surge.

  • Prey

    May 11 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Prey.

  • Outlast 2

    May 03 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, senior editor Phil Kollar joins guest host Charlie Hall to discuss his review of Outlast 2: https://www.polygon.com/2017/4/24/15405708/outlast-2-review

  • Guardians of the Galaxy Vol. 2

    Apr 28 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Susana Polo joins editor-at-large Justin McElroy to discuss her review of Guardians of the Galaxy Vol. 2.

  • Drawn to Death

    Apr 19 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Owen Good joins guest host Charlie Hall to discuss his review of Drawn to Death: http://www.polygon.com/ps4/2017/4/19/15347868/drawn-to-death-r...more

  • Yooka-Laylee

    Apr 11 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Yooka-Laylee: https://www.polygon.com/2017/4/4/15171316/yooka-laylee-revie...more

  • Persona 5

    Apr 06 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Persona 5.

  • The Legend of Zelda: Breath of the Wild

    Mar 28 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, senior reporter Charlie Hall asks reviews editor Arthur Gies about his review of The Legend of Zelda: Breath of the Wild: http://www.polygon.com/2017/3/2/...more

  • Mass Effect: Andromeda

    Mar 22 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Mass Effect Andromeda

  • Torment: Tides of Numenera

    Mar 14 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Carli Velocci about her time with Torment: Tides of Numenera, a review which you can find right here: http://www...more

  • Horizon: Zero Dawn

    Mar 01 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Horizon: Zero Dawn.

  • Nioh

    Feb 15 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Phil Kollar about his take on Nioh, which you can find right here: http://www.polygon.com/2017/2/8/14445452/nioh...more

  • The Lego Batman Movie

    Feb 08 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon entertainment editor Susana Polo joins editor-at-large Justin McElroy to discuss her review of The Lego Batman Movie

  • Horizon Zero Dawn pre-review

    Jan 31 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie hall talks with Michael McWhertor about his pre-review of Horizon Zero Dawn, and about the concept of a pre-review to begin with...more

  • Resident Evil 7

    Jan 26 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Resident Evil 7, which you can find right here: http://www.polygon.com/2017/1/23...more

  • Games of the Year 2016, part 3

    Jan 24 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large Justin McElroy talks with Christopher Grant and Ashley Oh about their takes on Polygon's top games of 2016.

  • Games of the Year 2016, part 2

    Jan 11 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank and Samit Sarkar to talk about their favorite games of the year.

  • Games of the Year, part 1

    Jan 06 2017

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Matt Leone, Michael McWhertor, Russ Frushtick and Simone de Rochefort about Polygon's Games of the Year. http:/...more

  • Rogue One: A Star Wars Story, part 2

    Dec 27 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joi...more

  • Rogue One: A Star Wars Story, part 1

    Dec 20 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joi...more

  • Steep

    Dec 14 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Chris Plante about his take on Steep which you can find right here: http://www.theverge.com/2016/12/7/13856386/s...more

  • The Last Guardian

    Dec 06 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Phil Kollar about his review of The Last Guardian, which you can find right here: http://www.polygon.com/2016/...more

  • Final Fantasy XV

    Nov 30 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Final Fantasy 15 which you can find right here: http://www.polygon.com/2016/11/2...more

  • Dishonored 2

    Nov 22 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with reviews editor Arthur Gies about his review of Dishonored 2, which you can find right here. http://www.polygon....more

  • Pokémon Sun and Moon

    Nov 16 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank about her review of Pokémon: Sun and Moon which you can find right here. http://www...more

  • Call of Duty: Infinite Warfare

    Nov 08 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, features writer Charlie Hall talks with Polygon's Russ Frushtick about his review of Call of Duty: Infinite Warfare which you can find right here: ...more

  • World of Warcraft: Legion

    Nov 01 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks Justin McElroy with Phil Kollar about his review of World of Warcraft: Legion which you can find right here: http://w...more

  • Titanfall 2

    Oct 25 2016

    In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Arthur Gies about his review of Titanfall 2, which you can find right here. http://www.polygon.com/2016/10/24/13377822/titan...more

  • Battlefield 1

    Oct 18 2016

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Arthur Gies about his review of Battlefield 1 which you can find right here. http://www.polygon.com/2016/10/17/...more

  • Gears of War 4

    Oct 12 2016

    Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here: http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10

  • Destiny: Rise of Iron

    Oct 05 2016

    In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, editor-at-large Justin McElroy talks with Russ Frushtick about his review of Destiny: Rise of Iron, which you can find right here. http://www.polygon.com/2016...more

  • Virginia

    Sep 27 2016

    Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Virginia. You can read our full review here: http://www.polygon.com/2016/9/22/13009240/virginia-review-PC-xbox-one-ps4

  • Forza Horizon 3

    Sep 21 2016

    Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Forza Horizon 3. You can read our full review here: http://www.polygon.com/2016/9/20/12984906/forza-horizon-3-review

  • Recore

    Sep 13 2016

    Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here: http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode.

  • Metroid Prime: Federation Force

    Aug 30 2016

    Janine Hawkins discusses her review of Metroid Prime: Federation Force.

  • Deus Ex: Mankind Divided

    Aug 24 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

  • Batman: The Telltale Series

    Aug 03 2016

  • Headlander

    Jul 26 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Headlander.

  • Inside

    Jun 29 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Nick Robinson about his review of Inside.

  • Mirror's Edge Catalyst

    Jun 09 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Mirror's Edge: Catalyst.

  • Overwatch

    Jun 01 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Russ Frushtick about his review of Overwatch.

  • Homefront: The Revolution

    May 17 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Russ Frushtick about their review of Homefront: The Revolution which you can find right here.

  • Uncharted 4: A Thief's End

    May 10 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about their review of Uncharted 4: A Thief's End.

  • Civil War

    May 03 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Julia Alexander about her review of Captain America: Civil War.

  • Severed

    Apr 28 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy takes over as guest host to talk with Justin about his review of Severed.

  • HTC Vive

    Apr 07 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of the HTC Vive.

  • Dark Souls 3

    Apr 04 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Dark Souls 3.

  • Adrift

    Mar 31 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy steps in as host to talk with Justin about his review of Adrift.

  • Oculus Rift

    Mar 28 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of the Oculus Rift.

  • Digimon: Cyber Sleuth

    Mar 10 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Allegra Frank about her review of Digimon Story: Cyber Sleuth.

  • The Legend of Zelda: Twilight Princess

    Mar 01 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Twilight Princess.

  • Fire Emblem Fates

    Feb 29 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy and Allegra Frank about their review of Fire Emblem Fates.

  • Far Cry Primal

    Feb 22 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Dave Tach takes over hosting to talk with Justin about hist review of Far Cry Primal.

  • Firewatch

    Feb 09 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Colin Campbell about his review of Firewatch.

  • Polygon's #6 2015 GOTY: Destiny: The Taken King

    Jan 07 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, Justin McElroy discusses Polygon's #6 GOTY: Destiny: The Taken King.

  • 2015 GOTY #7: Life Is Strange

    Jan 05 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, Allegra Frank discusses Polygon's #7 GOTY: Life Is Strange.

  • Polygon 2015 GOTY #8 (tie): Soma

    Jan 04 2016

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, they're discussing their #8 GOTY: Soma.

  • Polygon's #10 GOTY: Rocket League

    Dec 18 2015

    We've got a special series of Quality Control episodes for you featuring Polygon's Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall.

  • Rainbow Six Siege

    Dec 11 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege.

  • Just Cause 3

    Dec 03 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about hist review of Just Cause 3.

  • Star Wars Battlefront

    Nov 17 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Dave Tach about his co-review of Star Wars Battlefront.

  • Fallout 4

    Nov 10 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Fallout 4.

  • Halo 5: Guardians

    Nov 05 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians.

  • Rock Band 4

    Oct 19 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Rock Band 4.

  • Transformers Devastation

    Oct 12 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Allega Frank speaks with Justin about his review of Transformers Devastation.

  • Destiny: The Taken King

    Oct 01 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Samit Sarkar and Griffin McElroy about their review of Destiny: The Taken King.

  • Lovers In A Dangerous Spacetime

    Sep 17 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Lovers In A Dangerous Spacetime.

  • Disney Infinity 3.0

    Sep 10 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Brian Crecente about his review of Disney Infinity 3.0.

  • Super Mario Maker

    Sep 03 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Super Mario Maker.

  • Metal Gear Solid 5: The Phantom Pain

    Aug 27 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Mike McWhertor about his review of Metal Gear Solid 5: The Phantom Pain.

  • Galak Z: The Dimensional

    Aug 13 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Galak Z: The Dimensional.

  • Tembo the Badass Elephant

    Jul 24 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Tembo the Badass Elephant.

  • Her Story

    Jul 08 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Megan Farokhmanesh about her review of Her Story which you can find right here. http://www.polygon.com/2015/6/22/8825813/her-story-review...more

  • Splatoon

    Jul 02 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Splatoon.

  • Batman: Arkham Knight

    Jun 19 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Griffin McElroy talks with Justin about his review of Batman: Arkham Knight which you can find right here. http://www.polygon.com/2015/6/19...more

  • Destiny: House of Wolves

    Jun 08 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Samit Sarkar about his review of Destiny: House of Wolves which you can find right here. http://www.polygon.com/2015/5/29/8688083/destiny...more

  • The Witcher 3: Wild Hunt

    May 27 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of The Witcher 3: The Wild Hunt which you can find right here: http://www.polygon.com/2015/5/13/8533059/the-...more

  • Wolfenstein: The Old Blood

    May 08 2015

    In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Griffin McElroy talks with Justin McElroy about his review of Wolfenstein: The Old Blood.

  • Bloodborne

    Apr 24 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Mike McWhertor about his review of Bloodborne.

  • Mortal Kombat X

    Apr 20 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Mike McWhertor about his review of Mortal Kombat X.

  • Battlefield Hardline

    Mar 24 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Battlefield Hardline.

  • Code Name: S.T.E.A.M.

    Mar 16 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode Griffin McElroy takes over hosting, as he talks with Justin about his review of Code Name: S.T.E.A.M.

  • Hotline Miami 2: Wrong Number

    Mar 10 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Hotline Miami 2: Wrong Number.

  • H1Z1

    Feb 25 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Charlie Hall about his review of H1Z1

  • Kirby and the Rainbow Curse

    Feb 19 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Megan Farokhmanesh about her review of Kirby and the Rainbow Curse.

  • The Order: 1886

    Feb 19 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-in-chief Christopher Grant takes over hosting to talk with Justin about his review of The Order: 1886.

  • New Nintendo 3DS XL

    Feb 18 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar and Griffin McElroy about their review of the New Nintendo 3DS XL.

  • The Legend of Zelda: Majora's Mask 3D

    Feb 04 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Majora's Mask 3D.

  • Dying Light

    Feb 03 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Dying Light.

  • Saints Row: Gat Out of Hell

    Jan 22 2015

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy talks with Justin about his review of Saint's Row IV: Gat Out of Hell.

  • The Crew

    Dec 10 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of The Crew.

  • Captain Toad: Treasure Tracker

    Dec 04 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Captain Toad: Treasure Tracker.

  • Super Smash Bros. Brawl for Wii U

    Nov 26 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Super Smash Bros. for Wii U.

  • Tales from the Borderlands: Episode 1

    Nov 25 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of Tales from the Borderlands which you can find right here.

  • Far Cry 4

    Nov 24 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy talks with Justin about his review of Far Cry 4.

  • Pokemon Omega Ruby and Alpha Sapphire

    Nov 20 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Pokemon Omega Ruby and Alpha Sapphire.

  • Escape Dead Island

    Nov 18 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Dave Tach takes over as host to ask Justin about his review of Escape Dead Island.

  • Assassin's Creed Unity

    Nov 11 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Assassin's Creed Unity.

  • Dragon Age: Inquisition

    Nov 11 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Dragon Age: Inquisition.

  • Halo: The Master Chief Collection

    Nov 07 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Halo: The Master Chief Collection.

  • Call of Duty: Advanced Warfare

    Nov 03 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Call of Duty: Advanced Warfare.

  • Lords of the Fallen

    Oct 28 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Lords of the Fallen.

  • Sunset Overdrive

    Oct 27 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Sunset Overdrive.

  • Civilization: Beyond Earth

    Oct 23 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Colin Campbell about his review of Civilization: Beyond Earth.

  • The Legend of Korra

    Oct 23 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of The Legend of Korra.

  • NBA 2K15

    Oct 21 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Owen Good about his review of NBA 2K15.

  • Fantasia: Music Evolved

    Oct 21 2014

    Today on Quality Control, we talk with Griffin McElroy about his review of Fantasia: Music Evolved.

  • A City Sleeps

    Oct 20 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of A City Sleeps which you can find right here.

  • Bayonetta 2

    Oct 16 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Bayonetta 2, which you can find at the link below. http://www.polygon.com/2014/10/13/6957677/bayonetta-2-...more

  • The Evil Within

    Oct 14 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of The Evil Within which you can find right here: http://www.polygon.com/2014/10/14/6896155/the-evil-within-...more

  • Styx: Master of Shadows

    Oct 10 2014

    In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Britton Peele about hist review of Styx: Master of Shadows.

  • Skylanders: Trap Team

    Oct 09 2014

    Our podcast, Quality Control, is a pretty simple idea. In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of Skylanders: Trap Team. http://www.polygon.com/2014/10/8/6939701/skyla...more

  • Murasaki Baby

    Oct 08 2014

    Our podcast, Quality Control, is a pretty simple idea. In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Megan Farokhmanesh about her review of Murasaki Baby.

  • Costume Quest 2

    Oct 07 2014

    Costume Quest 2 by Polygon

  • DriveClub

    Oct 07 2014

    Our podcast, Quality Control, is a pretty simple idea. In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

  • Super Smash Bros. for 3DS - Quality Control

    Oct 03 2014

    Griffin McElroy talks about his review for Super Smash Bros. for 3DS ... and throws out a challenge to those foolish enough to challenge him.

  • Alien: Isolation - Quality Control

    Oct 03 2014

    Alien: Isolation - Quality Control by Polygon

  • Quality Control — Middle Earth: Shadow of Mordor

    Oct 01 2014

    Quality Control — Middle Earth: Shadow of Mordor by Polygon